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Mass Effect 2, Harbinger Reference. by Troodon80 Mass Effect 2, Harbinger Reference. by Troodon80
Mass Effect 2, Harbinger, Reapers BioWare/EA.

You are free to use this reference however you wish. You can also download the full size version.

Edited: My bad, didn't know my Reapers >.>; Also made it more metallic.
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:iconwengaiden:
wow, will be a hard work to modeller in 3D...going
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:iconihaxx:
I hate harbinger beca... "ASSUMING DIRECT CONTROL" ...use he is sooo awesome that i want to have a harbinger toy lol.
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:iconseth-silhouette:
"The Reaper called Harbinger is believed to be the oldest and largest in the Reaper Armada."
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:iconepzi10n:
Epzi10n Mar 6, 2013  Student Digital Artist
The game isn't over until I run to the top of this fucker and ram my heavy sniper rifle down its spine.
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:iconjem93:
You forgot the windows
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:icontroodon80:
Actually, they disappeared in the update I did almost a year ago, I managed to somehow miss out a file (or perhaps I forgot to set the self-illumination option, not sure). It's a rare mistake. I might get around to updating this (again), though :).
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:iconriefenstahlazure:
It appears that the reaper who wipes out Hammer team in ME3, who seems to be Harbinger looks different, i.e. lack of double spine. Can you post that reference?
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:iconriefenstahlazure:
What's the size of Harbinger compared to Sovereign-class? They seem almost the same size.
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:iconcd749:
Cd749 Apr 9, 2012  Hobbyist Traditional Artist
I'm wondering why they didn't make Harbinger the LAST boss of Mass Effect 3. Seriously, he could've been controlling the Illusive Man, just like how Sovereign controlled Saren with implants. AND, he's the 'oldest' and 'biggest' Reaper ever known in Reaper history... -_-
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:iconlyonryan:
LyonRyan Mar 2, 2013  Hobbyist General Artist
Collector's Edition art book says that they were, exact quote: "One of the plans on the drawing board was to have the Illusive Man turn into a Reaper creature for the final battle.
Eventually, this plan was scrapped, since we wanted to give players the satisfaction of fighting a character they know rather than a random creature.
The design implies that the Illusive Man's weapon is his intelligence, not his physical strength."
BioWare fail(s) :iconfacepalmplz: :iconbioware: :iconfailedplz:

Also this is around on the 'net: "And even in November, the gameplay team was still experimenting with an end-game sequence where players would suddenly lose control of Shepard's movement and fall under full Reaper control. (This sequence was dropped because the gameplay mechanic proved too troublesome to implement alongside dialogue choices)." ((my comment: Really BioWare? you did fine with Shep not having control and shooting gun at that point in confrontation conversation with Illusive Man. I call laziness instead! :iconYULazy:))
As for Shep being controlled, here's a screenie I snagged in one of my ME3 playthroughs: [link] that's reapertech there, Sovereign mostly.
Compare to Saren in me1 side of his face; I got a good screenshot. Ah, if you look in my gallery my ME3 MeMe you can find the compare in there.

I'll note right now just from the concept he looks like he'd (husk-form) be a good challenge; a REAL challenge. The page beside however, still looks somewhat like he looks in ME3 at supposed end confrontation. Still, more differences.
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