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Mass Effect 2, Omni tool - Model Reference. by Troodon80 Mass Effect 2, Omni tool - Model Reference. by Troodon80
I will be honest here and say that this probably isn't the best reference that one could get. Everything below the first row looks like they are playing tricks on my eyes. But if they can help someone, great.

Mass Effect 2, Omni tool BioWare/EA.

You are free to use this reference however you wish. You can also download the full size version.
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:icongambeii:
Gambeii Featured By Owner Jan 25, 2013
nice
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:iconjetsparhawk91:
jetsparhawk91 Featured By Owner Sep 11, 2012
I wonder could you do these in different colors?
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:icontroodon80:
Troodon80 Featured By Owner Sep 12, 2012
Certainly.
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:iconjetsparhawk91:
jetsparhawk91 Featured By Owner Sep 13, 2012
awesome I ask because I'm on an rp site :)
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:icontroodon80:
Troodon80 Featured By Owner Sep 14, 2012
Are you specifically looking for render of the omni-tool in a particular colour? If so, what colour would you like?
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:iconjetsparhawk91:
jetsparhawk91 Featured By Owner Sep 20, 2012
a neon blue :) or a frost wire blue ? see I rp on a mass effect forum and I like using art for creations. you'll be getting credit of course.

[link] this is the forum if you are interested
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:icontroodon80:
Troodon80 Featured By Owner Oct 18, 2012
Sorry for the delay. Here it is.
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:icontroodon80:
Troodon80 Featured By Owner Sep 21, 2012
Sure, I can do that :).
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:iconthomas150:
Thomas150 Featured By Owner Aug 23, 2012
cool
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:iconthomas150:
Thomas150 Featured By Owner Aug 23, 2012
cool
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:iconcorfidbizna:
corfidbizna Featured By Owner Jul 23, 2012  Hobbyist Digital Artist
These are seriously helpful! The best in-game reference I could find usually had limbs blocking parts. Thanks for this~!
…But I imagine part of the reason the second row down looks funny is because there's no perspective. If you're able to render it with perspective, it might help it look more correct.
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:iconjustanotherwebsurfer:
Have you thought about creating rotating reference .gifs? Might help for translucent/transparent items like this.
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:icontroodon80:
Troodon80 Featured By Owner Mar 25, 2012
I've thought about it, yes. I also thought about uploading as PNG with transparency (only for the fact that it comes out at about 21MB per file).

GIF files generally don't have the same level as detail, but I can't really object given how JPEG is the only one that I can really upload, given its compression.
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:iconiankazimer:
IanKazimer Featured By Owner Mar 20, 2012
I saw someone mention that you had the mesh for this uploaded somewhere. Is that still the case, and if so, would you mind if I used it for reference?

Thanks either way! Amazing ref gallery!
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:icontroodon80:
Troodon80 Featured By Owner Mar 20, 2012
I think this is the one you are looking for :).
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:iconiankazimer:
IanKazimer Featured By Owner Mar 20, 2012
Sure is! Thanks! Let me know if you ever happen to grab the omni-blade from 3. A friend of mine might actually fabricate one for me. I'm gathering resources right now to draft up the vectors for the thing.
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:iconilleity:
illeity Featured By Owner Feb 29, 2012   Digital Artist
Heya, thanks for sharing this reference.
You're right, the orientation is pretty difficult in the later rows, but that's pretty much the way it is with transparent light constructs; no reflected light, no depth cues :D

I'll be doing a mashup fanart and I'll share the link once I'm done with it.
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:icontroodon80:
Troodon80 Featured By Owner Feb 29, 2012
Okay, I look forward to it once it's done :).
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:iconilleity:
illeity Featured By Owner Mar 8, 2012   Digital Artist
Here it is: [link]
Thanks again for the reference. It's a pretty simple rendition of the Omni Tool, but being able to see multiple angles has helped in layout immensely.
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:iconobinaka:
obinaka Featured By Owner Feb 8, 2012  Hobbyist Artisan Crafter
Ugh I downloaded the mesh you uploaded and am having trouble getting the maps to work properly on the mesh in this program I'm using it for.
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:icontroodon80:
Troodon80 Featured By Owner Feb 9, 2012
What program are you using? (And what formats does it support?)
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:iconobinaka:
obinaka Featured By Owner Feb 9, 2012  Hobbyist Artisan Crafter
I'm trying to get it into SecondLife, and the texture won't layer on the arm portion correctly. I tried putting the texture on in Maya first, but I can't get that to work either.
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:icontroodon80:
Troodon80 Featured By Owner Feb 9, 2012
Have you tried using OBJ? Or if that is the format you are using, have you tried using 3DS?
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:iconobinaka:
obinaka Featured By Owner Feb 9, 2012  Hobbyist Artisan Crafter
SL takes DAE, and I think the issue might be that I think I need to fill in the holes and add a UV layer. We're working with it in obj and exporting it as DAE, which has worked for most things.
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:icontroodon80:
Troodon80 Featured By Owner Feb 10, 2012
I think Max allows me to export as DAE. Would it be any help if I just do that?

If so, then there's some options I'll need clarification on (I've never had need to export as DAE, so I'm not familiar with its settings).
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:iconfakkeltog:
Fakkeltog Featured By Owner Jan 24, 2012  Hobbyist Artist
This is immensely helpful, thanks for doing it =]
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:icontroodon80:
Troodon80 Featured By Owner Jan 24, 2012
You are more than welcome :).
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:icondagoth11:
Dagoth11 Featured By Owner Dec 20, 2011  Hobbyist Traditional Artist
Wow, thanks for this!
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:iconmoonlightbender:
moonlightbender Featured By Owner Nov 27, 2011
thanks for all of these. they actually help
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:icontroodon80:
Troodon80 Featured By Owner Nov 27, 2011
That is great to hear. I wasn't sure about the omni-tool reference. It seems to play tricks with my eyes, though that may just be me.
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