Every model that is extracted from the games' files has a set of 'bones.' These bones allow the model to be posed. If you import and use an animation, which is also extracted from the game files, the you can pose the model even easier. As to how you will be able to obtain the model yourself, if you have the game on PC, then you can just follow the instructions on my profile.
If you don't have the game on PC, then you can probably contact someone over at Facepunch. I hear they are doing models from Mass Effect. I heard they are also packing the models for use with the Source Film Maker, but I am unsure about that.
Well, yes I actually have a copy on PC. I figured that if there were any mods made available, I'd probably want to have them most readily installed on my PC. That way I'm not really 'losing out' on much. So the thing is, I'm not sure where to find the files to extract any of the DLC models. I've checked out a few tutorials and I can access the .pcc files, yes umodel happened here [lol], except that these are all of the default models included with the game.
Would you happen to know how DLC is configured when it's installed, and which files actually do contain model data? For instance, the BF3 Armors or any of the MP N7 characters.
The BF3 model (for the male character) can be found in the HumanMale_SoldierBF3_MP.pcc file. The DLC will need to be extracted using Gibbed's SFAR extractor, which can be found in the "all" package, located [here]. However, things like this armour aren't actually DLC, it is an unlockable that is in the main BIOGame->CookedPCConsole directory. Anything that is a piece of DLC can be found in the BIOGame->DLC directory, under a specific naming system. The Extended Cut is called DLC_CON_END, the Retaliation DLC pack is called DLC_CON_MP4, etc. Each of these folders will contain a directory called CookedPCConsole, and inside that there will be a file called Default.sfar.
This file needs to be unpacked before you can begin extracting the assets.